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		Collect-Aire's 
		1/48 scale 
		
		
		
		 YF-23 “Black Widow II” 
by 
"Bondo" Phil Brandt 
    
  
    
      
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           Northrop-McDonnell YF-23 
			“Black Widow II”  | 
       
    
   
 
                 
                
				  
          
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		We Interrupt Regular Programming... 
		Bondo Industries now interrupts HyperScale Broadcasting Network’s 
		mostly WWII, most-of-the-time programming to showcase an example of 
		what’s been happening in the ensuing six decades.  
		 
		Our firmly WWII-ensconced brethren may be shocked to learn that, in the 
		21st Century, there are actually aircraft that don’t have props or 
		reciprocating engines, aircraft that regularly fly above Mach 2, 
		airplanes that fire their air-ro-air missiles while the enemy is beyond 
		visual range, and, what I’m sure will be most unsettling to Luftwaffe 
		enthusiasts, that the German Air Force flies many American-designed 
		airframes!  
		 
		As representative of the legion of aerospace advances, we will examine 
		the construction of a 1/48 Northrop YF-23 “Black Widow II.”  
		 
		Background 
		From all reports, the 1991 Next Generation Air Superiority Fighter 
		flyoff between the Lockheed-Martin YF-22 “Raptor” and the 
		Northrop-McDonnell YF-23 “Black Widow II” was an extremely close affair. 
		Although the YF-23 excelled in various flight aspects and was thought by 
		some to be aesthetically more pleasing, the reason that the nod went to 
		Lockheed’s innovative design might have been because of that company’s 
		lengthy record of successfully getting advanced products out the door, 
		whereas Northrop had in the past experienced design and production 
		difficulties. 
		  
		  
          
		The Build Begins 
		At first look, the Collect-Aire kit seemed to be (for a Collect-Aire 
		release, at least) a relative no-brainer.  
		  
		
		  
		  
		The massive main airframe, including wings, was formed out of just 
		two large resin castings, the upper half integral with the wings and a 
		lower half including intake trunks. All the modeler had to do was add 
		the slabs and glue in the metal gear. Yeah, right...  
		 
		Molding 
		Although overall molding was very smooth, with minimal warping 
		(exception: slats and ailerons which maintained an annoying “memory” to 
		regain warping) and very petite engraving, some of these qualities were 
		for naught because your correspondent’s kit had serious casting flaws in 
		the lower, aft fuselage portion, where some areas were literally paper 
		thin, and it was obvious that additional resin had been poured on top of 
		already cured resin in an attempt to effect a fix.  
		  
		
		  
		  
		Then there were the odd surface discontinuities on the top surface of 
		both the large trapezoidal wings. That is, there was a large portion of 
		outer wing surface that was visibly thinner (by just a few thousandths) 
		than the rest of the wing. The discontinuity was very noticeable and ran 
		across each wing chord in a wavy line, requiring aggressive block 
		sanding and applications of 3M Blue Acryl lacquer putty. Some might say 
		it was just another day at the Difficult Kit Division of Bondo 
		Industries!  
		 
		Fit 
		One might think that full length, cast-in intake trunks are a very 
		nice innovation in a resin jet kit. Mebbe so...if the inner trunk walls 
		align properly, with a minimal seam between top and bottom castings. If 
		you’re betting that this didn’t happen, you’d be a winner. Aligning the 
		monolithic top and bottom halves required hot water and large C-clamps 
		to coax the assembly together with epoxy glue. Getting the outer 
		surfaces to align–especially the zigzag fuselage trailing 
		surfaces–caused a significant, and I do mean significant, misalignment 
		of the intake trunk joints. Since said trunks are approximately four 
		inches long, it’s virtually impossible to sand any further back than, 
		say, two inches. Luckily, the intakes are under the wings and the trunks 
		have a lot of curvature, so one literally has to peer into the depths of 
		each trunk with a mini-light to see the gaps that exist. I even 
		fashioned a putty application tool in an ultimately vain attempt to fair 
		in the misaligned seams all the way back to the compressor faces.  
		  
		
		  
		 
		 
		The severely angled slabs were butt-joined one at a time to the 
		empennage with five-minute epoxy. I would hold the fuselage at such an 
		angle that the slab would be vertical, and I made small adjustments 
		until the epoxy cure was enough to hold things in alignment. 
  
		 
		Landing Gear 
		Luckily the gear struts are cast metal, because this is a large, 
		heavy model. 
		I’ve even worried that the trailing axle, knee-action design of the 
		mains might not be able to stand up to the weight, but so far, so 
		good...  
		 
		Cockpit 
		The cockpit is fairly plain, with a cast metal instrument panel and 
		an apparently cloned resin seat .  
		  
		
		  
		  
		I chose a more detailed aftermarket seat.   
		 
		Clear Parts 
		The vacuformed windscreen/canopies (two copies are provided) are 
		fairly clear and thin, but must be cut apart if you want an open cockpit 
		configuration. The “saw-blade” aft edge lines of the canopy are very 
		hard to discern in the vac molding, and much care had to be used in the 
		trimming. 
		  
		
		  
		 
		 
		To Collect-Aire’s credit, they provide a one-piece resin canopy interior 
		structure which saves a lot of scratchbuilding, again, if an open 
		configuration is desired. What isn’t included is a windscreen structural 
		arch, and this had to be fabricated from .080 sheet and the trusty 
		Dremel-with-sanding-drum.
  
		 
		Weapons 
		Collect-Aire provides four resin missiles (AMRAMS?) and a launch rack 
		which is embellished with cast metal bay door mechanisms and details. I 
		elected to pass on an opened weapons bay and extended launcher/missiles 
		because IMO the whole assembly adds a clunkiness to the overall sleek 
		appearance of the airframe.  
		  
		
		  
		  
		Of course, by skipping the opened bay doors I was inviting the task 
		of gluing and puttying the ill-fitting doors. 
		 
		 
  
         
		Finishing 
		Multiple iterations of the old lacquer primer/Blue Acryl/wetsand/rescribe 
		routine eventually provided a decent surface for the three shades of 
		Testors Acrylic (gunship gray, dark ghost gray and light ghost gray) 
		which mimic the scheme used by many of today’s F-16s. There were some 
		small areas in which the resin seemed to “bleed through” the paint 
		layers (even though the resin had been scrubbed with soapy water and 
		rubbed down with lacquer thinner), creating small, weird shiny areas. 
		Fortunately the final dusting with Testors clear flat minimized this. 
		 
		 
		Markings 
		  
		
		  
		  
		This modeler isn’t nuts about prototype schemes , preferring real 
		world operational ones. Thus, I took advantage of the kit’s 8th Fighter 
		Wing “Wolfpack” hypothetical markings that might’ve been used had the 
		YF-23 deployed to Kunsan, South Korea as an F-16 replacement. Hey, it 
		coulda happened! The excellent decals were custom-designed by Gerry 
		Asher of Fox Three Studios in Fort Worth. Unfortunately, locations for 
		some of the stenciling were not depicted in the instructions. Even the 
		prominent “Wolfpack” logo locations were not shown, so I copied the 
		location of the logo from Kunsan F-16 pix. Some additional stencils were 
		added from an Aeromaster F-16 sheet. 
		  
		  
         
		 
		One more resin “beating”! But, as with most of Collect-Aire’s offerings, 
		this bird’s is (so far) the only 1/48th game in town. 
		 
		We now return you to our regularly scheduled WWII programming. 
		 
		 
  
		  
          
        Click on the thumbnails 
        below to view larger images: 
		
			[../../photogallery/photo00019609/real.htm] 
         
Model, Images and
Text Copyright © 2007 by "Bondo" Phil Brandt 
Page Created 31 July, 2007 
Last Updated 24 December, 2007
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